AI Insights · Timothy · April 2023
Top 5 Third Person Games on Android in Latin America Q1 2023
In Q1 2023, the top third-person games on Android in Latin America showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared.
In Q1 2023, the top third-person games on Android in Latin America demonstrated diverse trends in downloads, revenue, and active users. Below is a detailed analysis of the performance of the top five games based on data from Sensor Tower.
Garena International's Free Fire: 7th Anniversary showed a steady weekly revenue, starting at approximately $719K and gradually declining to about $539K by the end of March. Weekly downloads fluctuated, peaking at around 1.27M in mid-March before settling at 969K in the last week of the quarter. The game maintained a robust user base, with weekly active users ranging from 47.1M to 58.5M.
Subway Surfers by SYBO Games experienced a gradual decline in weekly revenue, from $8.0K at the start of the quarter to about $2.9K by the end. Downloads were also on a downward trend, starting at 1.10M and ending at 634K. Active users showed a similar pattern, starting at approximately 40.8M and declining to 28.3M by the last week of March.
Scopely’s Stumble Guys had a relatively stable revenue, fluctuating between $137K and $179K. Weekly downloads saw a decline, starting the quarter at 1.03M and dropping to 614K by the end of March. Active users also showed a downward trend, starting at 5.60M and ending at 3.83M.
School Party Craft, from Candy Room Games & RabbitCo, maintained modest weekly downloads, starting at 675K and ending at 423K. The game also saw a consistent number of active users, ranging from 1.76M to 1.49M throughout the quarter.
Attack Hole - Black Hole Games
Homa's Attack Hole - Black Hole Games showed significant growth in downloads, starting at 93K and peaking at 872K in mid-January before stabilizing around 347K by the end of March. Weekly revenue began at negligible amounts but gradually increased to $344 by the end of the quarter. Active users showed a consistent upward trend, starting at 114K and reaching 1.25M by the end of March.
For more detailed insights and analysis, visit Sensor Tower.